Zone Security
Zone Security (or Security) determines how hard it is for Insurgents to take over zones. The higher the zone security, the harder it is for Insurgents. Zone Security differs from each individual zone, and the player can only know each zone's security 'rating' with intel and by clicking on the zone's screen. Zone Security can also block camp spawns.
Base security
All zones have a base security rating that depends on the chosen difficulty.
Difficulty | Percentage increase |
---|---|
Casual | 20% |
Normal | 15% |
Brutal | 10% |
Mega-Brutal | 10% |
Increasing zone security
Via structures
Some Structures can increase zone security.
Structure | Percentage increase (approx) |
---|---|
HQ | 17% |
Garrison | 8% |
HQ or Garrisons with Security Checkpoints | 36% |
Insurgent Camps decrease zone security by ~6%.
Via initiatives
Security Initiatives can increase zone security by the following amount:
Initiative | Percentage increase |
---|---|
Local Milita | 40% |
Local Police Recruitment | 100% |
Local Police Expansion | 200% |
Via advisors
The Police Chef advisor increases the maximum security level a zone can get by 20%.
Via events
Some events can increase zone security.
Event | Description |
---|---|
Security Chief Bonus | Randomly fires after buying Local Police Recruitment. With increase Global security bonus by 30% for all zones |
Reward Security Chief |
A decision that fires with the event concerning the ethics of the Security Chief. Increase Global security bonus again by 10% |