Saffron Fields

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Saffron Fields is the 1st standard map you can play from the moment you get Rebel Inc. The area is mostly compromised of grassy plains with cities scattered throughout the place and some mountainous regions to the northeast. A branching river divides the region into three parts. The eastern side are mostly rural areas while urban cities are situated to the west and south.

Geography

This map is mainly composed of rural zones. Cities are speckled about the fields and farmlands, with one huge metro city in the South West, containing a very high amount of the total region's population. A vast mountain range lurks in the North East. A T-shaped river cuts through the center of the map, limiting soldier movement between each section, as they must cross a bridge to get across a river. The Eastern section has main roads coming out of the central city and dirt tracks coming into the mountain. The South West section of the map has a highway running from the bridge in the South East corner of the map, running parallel straight along the river, and leading into and out of the giant metro city. The rest of the zones on this map have a mixture of main and dirt roads.

Area statistics

Saffron Fields map arranged by code name Saffron Fields map arranged by transportation and demography.

Region Code Sector Code Type Transportation Terrain Population Hostile%
Alpha Lima Rural Main Roads Grassland 8209 3.42%
Victor Urban Highways Grassland 51904 4.04%
Whiskey Urban Main Roads Grassland 30396 4.26%
Yankee Urban Highways Grassland 21932 4.63%
Bravo Romeo Rural Highways Grassland 10516 4.55%
Tango Rural Highways Grassland 10376 4.08%
Uniform Rural Highways Grassland 11985 3.42%
Charlie Kilo Remote Main Roads Scrubland 2507 4.46%
Oscar Remote Minor Roads Scrubland 2699 5.34%
Romeo Rural Minor Roads Grassland 10401 4.83%
Tango Rural Main Roads Grassland 6104 4.35%
Yankee Urban Main Roads Grassland 18991 3.80%
Delta Kilo Remote Minor Roads Scrubland 1990 8.21%
Uniform Rural Main Roads Grassland 11264 4.99%
Yankee Urban Main Roads Grassland 17599 4.96%
Echo Papa Rural Minor Roads Grassland 7504 4.05%
Tango Rural Highways Grassland 6913 5.02%
Whiskey Urban Highways Grassland 21185 3.08%
Foxtrot Juliett Remote Minor Roads Mountains 2926 53.59%
Kilo Remote Minor Roads Mountains 2719 11.32%
Lima Remote Minor Roads Scrubland 3201 18.42%
Mike Remote Minor Roads Mountains 3436 61.33%
Oscar Remote Main Roads Scrubland 2501 19.68%
Golf Papa Rural Main Roads Grassland 10271 6.96%
Sierra Rural Main Roads Grassland 7953 12.05%

Game strategy

Since this map is the one of the least hostile of all the maps, you can buy relatively few initiative to stabilize the first zone you start in. The BEST place is to start in Delta Yankee as not only does it stable extremely quickly, it also gives the most well rounded mobility of any map. Insurgents spawn 9 times out of 10 in the mountain regions so you have relatively low risk when it comes to building your military and stability. You have to be aware of the accelerated Insurgency as the Insurgency is rumored notably earlier then in other maps.

Trivia

Taliban bias

In the campaign/co-op mode/weekly challenges, taliban_bias - which increases the priority for local rebel camps to appear - is remarkably different.

Map 1

taliban_bias in Main Game

Map 2

taliban_bias in other cases

And in the campaign/co-op mode/weekly challenges, taliban_bias in these places is very high (excluding some very rare cases). Therefore, the player must be careful not to increase global hostility too much as it may significantly increase the difficulty in the game.

Trivia

  • There are 285,482 total people in this region.
  • The internal codename for this region is "floodplains".
  • If this region had a structure like that in Azure Dam, convoy trucks would enter from Alpha Yankee, Bravo Tango, or Charlie Kilo and would arrive at Echo Whiskey or Golf Sierra.
  • This is only map that gives +5 starting Reputation on Casual difficulty.