Insurgent Tactics

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After your first and third victory, Insurgents will gain one of their own tactics. While they get fewer tactics, these will generally have more of an impact than player tactics.

Icon Description
Additional Encampment.png
Additional Encampment

Insurgents start with +1 additional Camp.

Ambushes.png
Ambushes

Up to +3 Insurgents will launch Surprise Attacks on Soldiers when they enter no-Intel Zones (these surprise attacks contain 0 insurgents without this tactic).

Cave Fortifications.png
Cave Fortifications

Multiplied insurgent strength by 1.3 in Zones with a Cave.

Combat Network.png
Combat Network

Each Insurgent Controlled Zone provides +15% combat strength bonus to adjacent Insurgents.

Combat Recruitment.png
Combat Recruitment

Insurgents claim victory when Soldiers retreat, significantly increasing Insurgent number and Capability.

Increase Insurgent fighter random about from 5-8, and raised Insurgent Capability that matchs to their fighter.

Local Agitators.png
Local Agitators

Time to start of the Insurgency is decreased by -65%.

On scenario 'Evolving Insurgency', time to start is decreased up to -80%.

Local Recruitment.png
Local Recruitment

Insurgents increase in number fighter by +5 when taking over Zones.

Overwhelming Force.png
Overwhelming Force

Insurgents can destroy National Soldier units once the combat progress bar drops to 10% to remove them from play, after which a decision is offered:

  • Retrain them at a cost.
  • Retrain them for free, may result in significantly increased corruption.
  • Accept the loss.
Radio Silence.png
Radio Silence

Insurgent activity, number and Capability are hidden.

Recruitment Drive.png
Recruitment Drive

80% concern may trigger Insurgent Ambushes consisting of up to +5 fighters (these insurgent ambushes contain 0 fighters without this tactic).

80% concern mean the 0.8 * Maximum local support level loss from concerns. The real percentage that trigger this perk from casual to mega brutal by 16%, 40%, 72% and 79%.

Advisor Local Liaison reduced maximum local support level loss from concerns by 50%, which not trigger this perk.

Relentless Assault.png
Relentless Assault

Reduce Insurgent attack cooldown by -4 turns.

River Fording.png
River Fording

Insurgent can attack across Rivers.

Sleeper Cells.png
Sleeper Cells

When a Zone Stabilizes for the first time, there is a high chance of up to +2 Insurgents launching Surprise Attack on it (these surprise attacks contain 0 fighters without this tactic). The chance is 100% if Insurgents control 3 or less Zones.

The min chance is about from 35%, will reduce to 0% if Insurgents control 9 or more zones. On scenario 'Evolving Insurgency', spawn only +1 Insurgents.

Social Distancing

Up to +3 Insurgents will try to flee to adjacent Zones when hit by Airstrikes (these split-offs will contain 0 insurgents without this tactic).

Swimming Lessons.png
Swimming Lessons

Insurgents can flee across Rivers. Insurgents prioritize fleeing into Zones adjacent to Rivers.

Split and Run.png
Split and Run

Insurgents can flee into +1 (to 2) Zones.

Violent Ambushes.png
Violent Ambushes

Lose 50% more Reputation (or funds with the Private Military Contractors Player tactic) when extending Coalition Soldier deployment times.

Fanatical Fighters.png
Fanatical Fighters

Insurgents have +80% increased combat strength, but cannot flee.

5% chance of occurring relative to other insurgent tactics

Some insurgent tactics, are exclusive to official scenarios and do not occur randomly in campaign mode (as they do not technically exist as standalone tactics). However, these scenarios can also have the tactics from the above list:

Icons Description
File:Anti-AA Guns.png Anti-AA Guns

Airstrikes and Drones have doubled cooldown.

Exclusive to 'Evolving Insurgency'

File:Blackout.png Blackout

Intel is harder to maintain. Insurgents launch surprise attacks when soldiers enter no-intel zones.

Reduce -30% Intel collection and multiplies Intel decay speed by x2. Insurgent Controlled Zones reduced intel to nearby zones, and spawn +1 Insurgent when soldier enter no-Intel Zones.

Exclusive to 'Evolving Insurgency'

File:Insurgent Tanks.png Insurgent Tanks

Insurgents are significantly stronger.

Increase Insurgent combat strength by +100%

Exclusive to 'Evolving Insurgency'

File:Propaganda Team (Insurgency).png Propaganda Team

Catastrophically decrease support level.

Also increase global hostility level.

Exclusive to 'Evolving Insurgency'

Impossible to Contain.png Impossible to Contain

Soldiers can't kill the tank. It will flee to the nearest zone with the best roads and fewest soldiers

Exclusive to 'Insurgents on a Tank!'

Tanking the High Road.png Tanking the High Road

The tank can't go into mountains or forests if they have bad roads

Exclusive to 'Insurgents on a Tank!'

Tank Overwhelming.png Tank Overwhelming

Peace talks are the only way to stop the tank. Stabilize zones to speed up negotiations. The first Stable Zone starts negotiations.

Exclusive to "Insurgents On A Tank!"

Trivia

  • Insurgent tactics block conflicting tactics and features from occurring. For example, the Recruitment Drive insurgent tactic prevents the Development Roadmap player tactic only in Weekly Challenges.
  • The tactic Anti-AA Guns on scenario 'Evolving Insurgency' has no effect.