Advisors
Advisors are additional augments to the gameplay of Rebel Inc. Similar to the Genetic Code in Plague Inc., they can be selected to get changes to the gameplay which may make it easier, or harder, to secure victory.
On Rebel Inc: Escalation, one random Advisor is unlocked each time a game is won, including every map in the Campaign mode. On Mobile, Advisors are still unlocked like on PC, but you can use them only if you have Premium purchased.
There are six categories of Advisors, and only one of each category can be used at any given time. In the case of a Campaign, Advisors are exhausted after one use. As with Governors, the Espresso Shots Government tactic nullifies this, allowing them to be reused indefinitely.
Starting from the Dollars & Disasters DLC, Advisors that require additional funds are available. This precise cost is indicated by a small (-$X) after the effect description and is cumulated into one number before being deducted once at game start. It only applies for the current attempt, and does not carry over to other maps during campaigns.
Orange[edit | edit source]
Purple[edit | edit source]
Icon | Description |
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Armchair Architect[edit | edit source]Randomly build HQ in a Zone accessed by either Highways or Main Roads and start the game with $6 higher budget. |
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Tourist[edit | edit source]Start the game with Intel on up to 2 more Zones. |
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Celebrity[edit | edit source]Start the game with 1.5 higher Global Support Level. |
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Impulsive Shopper[edit | edit source]Spend money on random initiatives when you have more than $20. |
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Trained Monkey[edit | edit source]Randomly respond to events when they run out of time. May not choose options that cannot be available due to map features or limitation. |
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Friendly Robot[edit | edit source]Manually control drones. |
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Credit Manager[edit | edit source]Can go into debt at the expense of Reputation.
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Corruption Consultant[edit | edit source]NGO charities cause significantly less corruption when funding initiatives. (-$1)
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Green[edit | edit source]
Icon | Effect |
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Instructor[edit | edit source]National Soldiers can be trained without purchasing Coalition Soldiers beforehand. They however take longer to train in absence of deployed Coalition Soldiers.
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Chef[edit | edit source]Coalition Soldiers lose morale 30% slower when not directly engaged in combat, and 5-10% slower in direct combat. Allows for longer deployments. |
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Observer[edit | edit source]Double number value of Coalition Soldier decrease the chance Airstrikes cause civilian casualties in zone they present. |
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Drill Sergeant[edit | edit source]Reduce National Soldiers training time by 15%. |
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Arms Dealer[edit | edit source]Increase starting Combat Strength of National Soldiers by 1. |
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Squadron Leader[edit | edit source]Manually control airstrikes. |
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War Hero[edit | edit source]Coalition Soldiers gain +2 months (12 turns) of extra deployment time when winning battles. (-$4)
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Military Recruiter[edit | edit source]Coalition deployment extended by +60%, but cannot be extended further. (-2$)
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Pink[edit | edit source]
Icon | Effect |
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Religious Leader[edit | edit source]Decrease Current Insurgent Capability 8% more than normal when stabilizing Zones.
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Tribal Elder[edit | edit source]Increase the current delay start of the Insurgency and Opium Farming by 9.5%.
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Negotiator[edit | edit source]Increase multiply value of negotiation speed by 10%. |
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Militia Chief[edit | edit source]Reduce initial Insurgent Capability. Increase Corruption Risk by 2%. |
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Police Chief[edit | edit source]Increases Security in every Zone, and Initiatives which improve Zone Security are more effective.
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Foreign Minister[edit | edit source]Start with +5 reputation. (-$2) |
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Attorney General[edit | edit source]Security initiatives cost less. (-$2)
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Intelligence Officer[edit | edit source]Soldiers scout intel in neighboring zones. (-$1)
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Yellow[edit | edit source]
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Tax Collector[edit | edit source]Gain 65% more income from Stable Zones. |
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Realist[edit | edit source]Delay Reputation loss due to Lack of Stability by ~3 months (20 turns). |
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Investigative Reporter[edit | edit source]Increases effectiveness of Anti-Corruption Teams by 15%. |
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Private Donor[edit | edit source]Start the game with $5 higher budget. |
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Wealthy Exile[edit | edit source]Decreases damage dealt to Reputation Income by 20%.
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Local Politician[edit | edit source]Start with 2 random zones stabilized. (-$4)
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Local Liaison[edit | edit source]Concerns grow at a reduced rate. (-$2)
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Civil Engineer[edit | edit source]Road initiatives cost less. (-$2)
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Cyan[edit | edit source]
Icon | Description |
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Logistics Expert[edit | edit source]Reduce travel times of Soldiers by 1 for each Stable Zone they go through. |
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Censor[edit | edit source]Reduce Reputation loss when Insurgents capture Zones by 1.
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Tactician[edit | edit source]Increase base chance of rebels taking casualties when fleeing.
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Engineer[edit | edit source]Reduce cooldown for Build Garrisons by 20 turns. |
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Pilot[edit | edit source]Reduce base cooldown of Airstrikes by 4 turns. |
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Drone Programmer[edit | edit source]Drone scan 2 more zones at once. (-$2) |
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Quartermaster[edit | edit source]Start with 1 Garrison in a random zone. (-$2) |
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Defence Minister[edit | edit source]Manually choose garrsion locations.
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Advisor builds[edit | edit source]
A guide on specific Advisor builds can be found at Strategy Guide:Advisor builds.
Trivia[edit | edit source]
- The Trained Monkey and the Impulsive Shopper are the only Specialists who is not technically considered as one, since they do random actions and makes the game harder.
- The Trained Monkey and Friendly Robot are the only advisors who are not humans.
- Most of the Dollars and Disasters advisors behave similar to map features and player tactics from the Campaign, for example Credit manager is the exact same as the tactic Deficit Funding, and Intelligence Officer behaving like the map feature Scouts.
- The new Pink and Purple advisors have each other's color. For example, the Foreign Minister is a Pink advisor, yet his tie and background are purple.
- In the Main Game, the Militia Chief advisor doesn't work on certain maps (Saffron Field on Casual, Brutal and Mega Brutal Difficulties; Azure Dam and Opium Trail on Normal Difficulty; Devil's Peak on Casual Difficulty)