Advisors

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Advisors' paperwork

Advisors are additional augments to the gameplay of Rebel Inc. Similar to the Genetic Code in Plague Inc., they can be selected to get changes to the gameplay which may make it easier, or harder, to secure victory.

On Rebel Inc: Escalation, one random Advisor is unlocked each time a game is won, including every map in the Campaign mode. On Mobile, Advisors are still unlocked like on PC, but you can use them only if you have Premium purchased.

There are six categories of Advisors, and only one of each category can be used at any given time. In the case of a Campaign, Advisors are exhausted after one use. As with Governors, the Espresso Shots Government tactic nullifies this, allowing them to be reused indefinitely.

Starting from the Dollars & Disasters DLC, Advisors that require additional funds are available. This precise cost is indicated by a small (-$X) after the effect description and is cumulated into one number before being deducted once at game start. It only applies for the current attempt, and does not carry over to other maps during campaigns.

Orange[edit | edit source]

Icon Name Description
Journalist.png Journalist

Gather Intel on Zones 10% faster.

VillageElder.png Village Elder

Gain 10% more Support Level, both positive and negative, in Remote Zones.

Town Planner.png Town Planner

Gain 10% more Support Level, both positive and negative, in Urban Zones.

Doctor.png Doctor

Gain 10% more Hostility Level, both positive and negative, in all Zones.

Farmer.png Farmer

Gain 10% more Support Level, both positive and negative, in Rural Zones.

Rural Specialist.png Rural Specialist

Start with a rural specialist attachment. (-$2)

Remote Specialist.png Remote Specialist

Start with a remote specialist attachment. (-$2)

Urban Specialist.png Urban Specialist

Start with a urban specialist attachment. (-$2)


Purple[edit | edit source]

Icon Description
ArmchairArchitect.png

Armchair Architect[edit | edit source]

Randomly build HQ in a Zone accessed by either Highways or Main Roads and start the game with $6 higher budget.

Tourist.png

Tourist[edit | edit source]

Start the game with Intel on up to 2 more Zones.

Celebrity.png

Celebrity[edit | edit source]

Start the game with 1.5 higher Global Support Level.

ImpulsiveShopper.png

Impulsive Shopper[edit | edit source]

Spend money on random initiatives when you have more than $20.

TrainedMonkey.png

Trained Monkey[edit | edit source]

Randomly respond to events when they run out of time. May not choose options that cannot be available due to map features or limitation.

Friendly Robot.png

Friendly Robot[edit | edit source]

Manually control drones.

Credit Manager.png

Credit Manager[edit | edit source]

Can go into debt at the expense of Reputation.

  • Grants the Deficit Funding player tactic.
Corruption Consultant.png

Corruption Consultant[edit | edit source]

NGO charities cause significantly less corruption when funding initiatives. (-$1)

  • Remove corruption risk bonus from NGO funding initiatives when Full access by 5.0%, Limited Access by 1.0%


Green[edit | edit source]

Icon Effect
Instructor.png

Instructor[edit | edit source]

National Soldiers can be trained without purchasing Coalition Soldiers beforehand. They however take longer to train in absence of deployed Coalition Soldiers.

  • Time penalty for training multiple units is multiplicatively increased by 10%.
Chef.png

Chef[edit | edit source]

Coalition Soldiers lose morale 30% slower when not directly engaged in combat, and 5-10% slower in direct combat. Allows for longer deployments.

Observer.png

Observer[edit | edit source]

Double number value of Coalition Soldier decrease the chance Airstrikes cause civilian casualties in zone they present.

DrillSergeant.png

Drill Sergeant[edit | edit source]

Reduce National Soldiers training time by 15%.

ArmsDealer.png

Arms Dealer[edit | edit source]

Increase starting Combat Strength of National Soldiers by 1.

Squadron Leader.png

Squadron Leader[edit | edit source]

Manually control airstrikes.

War Hero.png

War Hero[edit | edit source]

Coalition Soldiers gain +2 months (12 turns) of extra deployment time when winning battles. (-$4)

  • Grants the Morale Boost player tactic, which does not stack with said advisor.
Military Recruiter.png

Military Recruiter[edit | edit source]

Coalition deployment extended by +60%, but cannot be extended further. (-2$)

  • Grants the Extended Deployment map feature, which does not stack with said advisor.


Pink[edit | edit source]

Icon Effect
ReligiousLeader.png

Religious Leader[edit | edit source]

Decrease Current Insurgent Capability 8% more than normal when stabilizing Zones.

  • For Casual and Normal Difficulty, instead decrease by 6.7%. more.
TribalElder.png

Tribal Elder[edit | edit source]

Increase the current delay start of the Insurgency and Opium Farming by 9.5%.

  • Can go up to 2 months or less depending on the difficulty.
Negotiator.png

Negotiator[edit | edit source]

Increase multiply value of negotiation speed by 10%.

MilitiaChief.png

Militia Chief[edit | edit source]

Reduce initial Insurgent Capability. Increase Corruption Risk by 2%.

PoliceChief.png

Police Chief[edit | edit source]

Increases Security in every Zone, and Initiatives which improve Zone Security are more effective.

  • Multiply value of max % sercurity for Zones can get by 1.2
Foreign Minister.png

Foreign Minister[edit | edit source]

Start with +5 reputation. (-$2)

Attorney General.png

Attorney General[edit | edit source]

Security initiatives cost less. (-$2)

  • Reduces cost of Local Militia by -$1, Local Police Recruitment by -$3 and Local Police Expansion by -$5.
Intelligence Officer.png

Intelligence Officer[edit | edit source]

Soldiers scout intel in neighboring zones. (-$1)

  • Identical in effect to the Scouts map feature, and does not stack with it.


Yellow[edit | edit source]

TaxCollector.png

Tax Collector[edit | edit source]

Gain 65% more income from Stable Zones.

Realist.png

Realist[edit | edit source]

Delay Reputation loss due to Lack of Stability by ~3 months (20 turns).

InvestigativeReporter.png

Investigative Reporter[edit | edit source]

Increases effectiveness of Anti-Corruption Teams by 15%.

PrivateDonor.png

Private Donor[edit | edit source]

Start the game with $5 higher budget.

WealthyExile.png

Wealthy Exile[edit | edit source]

Decreases damage dealt to Reputation Income by 20%.

  • This averages out to an extra $6 per year on very low reputation.
Local Politician.png

Local Politician[edit | edit source]

Start with 2 random zones stabilized. (-$4)

  • These stabilized zones don't affect insurgent capability or increase your reputation, but they increase Annual Budget.
Local Liaison.png

Local Liaison[edit | edit source]

Concerns grow at a reduced rate. (-$2)

  • In practice, it multiplies the support level penalty of concerns by 50%.
Civil Engineer.png

Civil Engineer[edit | edit source]

Road initiatives cost less. (-$2)

  • Reduces cost of all road 1 initiatives by -$2, all road 2 initiatives by -$1.


Cyan[edit | edit source]

Icon Description
LogisticsExpert.png

Logistics Expert[edit | edit source]

Reduce travel times of Soldiers by 1 for each Stable Zone they go through.

Censor.png

Censor[edit | edit source]

Reduce Reputation loss when Insurgents capture Zones by 1.

  • Cannot reduce reputation loss below 0.
Tactician.png

Tactician[edit | edit source]

Increase base chance of rebels taking casualties when fleeing.

  • For Normal Difficulty increase by 6%, Brutal and Mega Brutal increase by 2.2%.
Engineer.png

Engineer[edit | edit source]

Reduce cooldown for Build Garrisons by 20 turns.

Pilot.png

Pilot[edit | edit source]

Reduce base cooldown of Airstrikes by 4 turns.

Drone Programmer.png

Drone Programmer[edit | edit source]

Drone scan 2 more zones at once. (-$2)

Quartermaster.png

Quartermaster[edit | edit source]

Start with 1 Garrison in a random zone. (-$2)

Defence Minister.png

Defence Minister[edit | edit source]

Manually choose garrsion locations.

  • Significantly increase cooldown for building garrsions.

Advisor builds[edit | edit source]

A guide on specific Advisor builds can be found at Strategy Guide:Advisor builds.

Trivia[edit | edit source]

  • The Trained Monkey and the Impulsive Shopper are the only Specialists who is not technically considered as one, since they do random actions and makes the game harder.
    • The Trained Monkey and Friendly Robot are the only advisors who are not humans.
  • Most of the Dollars and Disasters advisors behave similar to map features and player tactics from the Campaign, for example Credit manager is the exact same as the tactic Deficit Funding, and Intelligence Officer behaving like the map feature Scouts.
  • The new Pink and Purple advisors have each other's color. For example, the Foreign Minister is a Pink advisor, yet his tie and background are purple.
  • In the Main Game, the Militia Chief advisor doesn't work on certain maps (Saffron Field on Casual, Brutal and Mega Brutal Difficulties; Azure Dam and Opium Trail on Normal Difficulty; Devil's Peak on Casual Difficulty)