Maps

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Maps (sometimes called Regions) are the main setting in Rebel Inc. The player's main goal in them is to stabilize these with their operation while tackling insurgents.

Saffron Fields

Main article: Saffron Fields

Saffron Fields is the first map in the game. It has a low hostile population, a good road network, and low Insurgent attack and spawn rate. Local concerns develop quickly, and Insurgents will mostly spawn at the top-right mountains.

Mountain Pass

Main article: Mountain Pass

Mountain Pass is the second map in the game. It also has a low hostile population, a good road network, and an average Insurgent spawn rate. Local concerns develop slowly, and insurgents will mostly attack in the mountains.

Southern Desert

Main article: Southern Desert

Southern Desert is the third map in the game. It has an average hostile population, a good road network, and a high Insurgent spawn rate. Local concerns develop at an average rate.

Pistachio Forest

Forest.png

Main article: Pistachio Forest

Statistics:

  • Hostile Population average
  • Concerns develop at slow rate
  • Hard to fight back and kill Insurgents
  • Insurgent attack and spawn rate high

Description: A river that cuts across the middle of the map and a mountain range in the bottom center are the only things separating the large forest and urban zones in the left side of the map, from the insurgent-ridden plains on the right.

Demographics and Roads: This map contains hardly any Main Roads, let alone Highways, and is the worst map regarding the movement of troops and possibly the hardest level in the game. Most of the population is concentrated on the western plains, bounded by the two rivers. However, a significant part of the population resides east of the main river, including 1 city and many populous rural zones. Your best bet would be containing the insurgents in the southern mountains, blocking the bridges with troops. It is vital to use the time at the beginning of the game to construct as many roads as possible, and invest in militias/police to help defend the plains. The best HQ location in this map is the rural zone the the east of the largest city, to secure the west and guard the key connection between the mountains and the plains.

Charlie Papa starts with a hostile population of just 3% and is adjacent to other regions with low hostile populations (Charlie Romeo with 3%, Charlie Sierra with 5%, Charlie Yankee with 3%, and Echo Tango with 3%). It is also on the main road and is adjacent to the large mountainous region, making the stabilization of the first few zones fast and giving a combat bonus to soldiers fighting in Golf Lima.

Strategy: There are few roads and lots of forested area, but the rivers will also restrict insurgent movement somewhat. A well-placed Garrison will go a long way to create a killing ground.

Distant Steppe

Steppe.png

Main article: Distant Steppe

Statistics:

  • Hostile Population extremely high
  • Concerns develop at average rate
  • Easy to fight back Insurgents from flat terrain, but extremely hard to push and kill Insurgents in mountainous zones
  • Insurgent attack and spawn rate above average

Description: A cluster of urban zones in the top middle of the map is the only sanctuary to be found as a mountain range and large forest sweeps the bottom half of the map.

Demographics and Roads:  Despite the many remote zones, this map is one of the easiest in terms of transport. One large highway connects all the cities south of the river together. This gives you the ability to quickly bring reinforcements, as well as launch surprise attacks before the insurgents move their forces. However, all cities (except the uppermost one) are directly in contact with remote zones, where the insurgents thrive. It is best to form a defense line along the border remote zones in the east, and on the cities in the west, as zones cannot stabilize if they're constantly under attack. The abundance of remote zones increases the amount of insurgents, as well as the decrease in reputation they bring. However, this means that the insurgents must spread their strength to defend the entire line, making some zones unguarded and vulnerable to attack. You can then send troops to disconnect the insurgents, which significantly reduce reputation loss. Overall, this map is slightly less precarious than the previous, Pistachio Forest, but harder than Mountain Pass, and much harder than Southern Desert.

Strategy: One of the hardest of the standard maps. The map is half cities that you must defend, half mountains for insurgent to retreat to. The population is also more hostile than in previous maps. Find supporters in the far north and try to contain the insurgent in a perimeter with the help of garrison.

Black Caves

Caves.png

Main article: Black Caves

Statistics:

  • Hostile Population high
  • Concerns develop at very high rate
  • Very easy to fight back Insurgents, but hard to terminate them in Mountains
  • Insurgent attack and spawn rate extremely high

Description: A winding river and some plains regions are the only things supporting the major urban centers against the insurgent threat that lies on the mountain ranges on both the top and bottom sides of the map. Filled with cave systems, the mountains allow insurgents to hide and move underground, avoiding detection. In addition, some areas will contain caves that make the position significantly longer to clear.

Demographics and Roads: Black Caves is one of the fastest maps when it comes to general movement. Every non-mountain area either are highways or main roads. Choose carefully on which road you are building first to maximize movement for your soldiers across the map. Every rural and urban zone is right next to a mountain, which is perfect for insurgents, therefore, it is the best to send soldiers into adjacent mountains first to search for any camps in them before attacking the insurgents. Tank Depots are randomly located in set areas and when discovered, it's a race between you and the insurgents to reap the benefits of it. Since insurgents can quickly control and grow in the abundance of rural zones, using a Tank Unit might help getting control back depending on your situations. Just make sure to buy roads early on despite the relatively fast base speed.

Foxtrot Tango starts with a very low hostile population (3%) and is very close to Foxtrot Victor, which starts with supporters, which makes stabilizing both zones quick and avoids reputation loss to lack of stability while giving a boost in income.

Strategy: The first special map, Black Caves is harder than any of the standard maps. Cities and mountains are spread over the map, the population is fairly hostile and insurgent will spawn across the map. The usage of tanks here is crucial, as they can keep Insurgents from threatening the many spread out rural and urban zones. The placement of the remote zones allows for soldiers to slowly clear through each tile while being supported by other soldiers on adjacent rural and urban zones. At a random place on the map (never in mountains) is a special Tank Depot: taking control of it gives you a tank that you can use or sell. The Insurgent will get a significant combat boost if they take it before you - so look for it as quickly as you can.

Azure Dam

Main article: Azure Dam

Statistics:

  • Hostile Population low
  • Concerns develop at slow rate
  • Easy to fight back Insurgents, and killing them is fairly challenging
  • Insurgent attack rate extremely high, and their spawn rate is average
Dam.png

Description: A river leading into a huge lake at the center of the map. There is a dam that is always located in Zulu Tango. The dam is not in great condition and requires convoys to arrive at the dam to repair it. Failure to keep the dam integrity from falling to zero will result in the dam collapsing and flooding the town below, resulting in an instant game over. The Insurgents will target convoys and dam so you must protect it. The region is also a desert with only 3 towns in it.

Demographics and Roads:  This map contains one large highway connecting the whole southern bank, as well as main roads connecting the north. However, the only points of crossing are at either ends of the map, making the movement of troops across the river difficult. It should also be noted that the insurgents can use the dam as a bridge, but your troops cannot. The best starting location is in Echo Victor, the city to the west on the southern bank. Immediately fund Highway 1 and 2, to open up the southern highway for the convoys, as well as gaining high support level. No matter where you put the HQ, one of the banks will be hard to get to. One of the banks can be defended by high support levels and militia, but the other one will require constant attention. Deploy 1 coalition unit to follow the convoy and defend it, and other units to weaken the insurgents along the way. Due to the population being relatively friendly, the insurgents less interested in controlling zones, and long travel times, it is better to choose the Logistics Expert for the blue advisor over the Censor, as insurgent activity barely hurts your reputation.

Strategy: Roads are crucial here so that the soldiers can arrive to the battle quickly to protect the convoys, as well as allowing the convoys to move faster. Starting in the bottom left near the big city is helpful as it gives you the path across the map. The adjacent area is mostly rural and can help stabilize zones quicker however, the insurgents might take control of your HQ, of your garrisons or of your convoy routes more often on their way to the dam so it might hinder you a little bit. Fully repairing the dam rewards you with a total of 10 reputation, $20 dollars and a significant increase in annual budget as well as significantly increasing the negotiation speed.

Opium Trail

Main article: Opium Trail

Statistics:

  • Starting Hostile Population very low, may be catastrophically increased during the game
  • Concerns develop at high rate
  • Easy to fight back and kill Insurgents, but the difficulty may catastrophically increase during the game
  • Starting Insurgent attack and spawn average, may catastrophically increase during the game.

Description: A secluded river valley where locals depend on opium to survive, but so do the insurgents. Poppy fields will appear across the map and must be destroyed by your troops to maintain your reputation.

Demographics and Roads: Opium Trail is a relatively fast map when it comes to movement, as most of the roads you will be using is either highways or main roads. The region has 3 urban zones and is mostly rural which allows for easy stability. There are 3 mountains west of the region while the 6 mountains on the east are divided by a rural zone with highways, making securing that point important. Poppies will grow in rural areas (urban and remote areas as well in mega brutal) shortly after the insurgents attack and grows at a fast rate (20% of the normal grow rate in mountains and deserts), meaning that it's crucial for soldiers to quickly locate them and destroy them before they start to hurt your reputation and strengthen the insurgents.

Golden Sands

Main article: Golden Sands

Statistics:

  • Starting Hostile Population very low
  • Concerns develop at high rate
  • Moderately difficult to fight back and kill insurgents
  • Starting Insurgent attack and spawn above average

Description: Vast riches are buried deep below the dunes. Control the oil. Control the region. The oil derricks will give additional funds if you hold them, if the Insurgents hold them, they get additional capability.

Demographics and Roads: Golden Sands is very fast map in terms of movement, much of the middle is highways while the sides are main roads. The region has 4 urban zones and is mostly desert and rural. There is mountain range of 4 on western side with mountains being scattered on the eastern side. Oil derricks almost always spawn in zones with dirt roads which typically demands a soldier to stay in the derrick zones as the Insurgents gain significant strength if they control the oil derricks.

Devil's Peak

Main article: Devil's Peak

Trivia

  • Mountain Pass is featured in the PC trailer.
  • The total population of the seven regions combined is 2,530,979.