Map Features
During the course of your campaign playthroughs, you'll encounter certain conditions on the map you'll have to cope with called Map Features.
Major Map Features
Each campaign map can only have a single Major Map Feature. They tend to have the strongest effect on the gameplay.
Advisory Role
Reduces Coalition Soldier combat strength (-70%), but multiplies their combat support to National Soldiers by x4. | |
Budget Deadline
Reduces Annual Budget to $0 after 10 years of operation (720 turns, in April 2012) have passed. | |
Coalition Surge
All National Soldiers in the operation tab are replaced with Coalition Soldiers. | |
Concrete Shortage
Garrison Initiatives are unavailable. | |
Crime Syndicate
Multiplies value which Corruption reaches Corruption Risk by 1.4 | |
Defensive Mandate
Coalition Soldiers are unable to enter or pass through Insurgent Controlled Zones. Coalition soldiers will still move if insurgents capture zones after the order was given.
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Diplomatic Relations
Foreign Relations Office, Universal Justice and Democratic Transitions are already funded. | |
Fuel Shortage
Increases Soldier travel times by +3 after a +60% logistics penalty. Removes instant deployment on Casual and Normal difficulty. | |
Information Decay
Multiplies Intel decay speed by x5. | |
Lawless
Security Initiatives are unavailable. | |
Leaderless Insurgency
Insurgents have combat strength reduced by 15%, but cannot negotiate peace. | |
Nationalist Government
Coalition Soldiers unable to move into or through stable zones. 75% chance of occurring relative to other major map features.
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National Surge
All Coalition Soldiers in the operation tab are replaced with National Soldiers.
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No-Fly Zone
Air Initiatives are unavailable. | |
Oil Survey
Coalition Soldiers never withdraw. | |
Soft Targets
Insurgents launch targeted attacks on priority structures when in neighboring zones. If far away, they ca launch long-range attacks across multiple Zones. | |
Soviet Bunkers
Insurgent Camps take 60% less damage from Airstrikes. The in game description incorrectly states that Camps requires 2 airstrikes to be demolished. They actually require 3 airstrikes | |
Subprime Exposure
Income is increased for the first 5 years (324 turns, in October 2006) and significantly decreased thereafter. | |
Vocal Population
Locals in this region have additional concerns to be addressed, such as Road and Security Concerns. | |
Weak Supply Chains
Soldiers can only move through zones adjacent to other soldiers or government structures |
Minor Map Features
Each campaign map has 3 Minor Map Features. They tend to have less significant impact on gameplay.
Advance Development
2 random Civilian (non-Infrastructure) Initiatives already funded. | |
Amphibious Support
Soldiers can support across rivers. | |
Armed Supporters
Increases security in Zones that were Stabilized at least once by 80%. | |
Black Market
Gain $3 when Insurgent camps are destroyed. | |
Casual Difficulty
Playing on casual difficulty gives you +6.0 Global Support Level and +$10 Starting Budget. Does not occur outside of casual difficulty | |
Catacombs
Caves are located in some Urban Zones. Caves are more likely to be placed in Urban Zones, and up to 3 Caves can be located in them. | |
Cave Excavation
Up to 5 Insurgents can hide in a single Cave. Remains disabled and banned from Campaign mode. | |
Charity Watchdog
NGO charities will cause much less corruption when they fund an initiative.
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Civil Illiteracy
Government initiatives are significantly more expensive. Affects costs of Universal Justice, Democratic Transition, and Governor-specific initiatives in the Government tab. | |
Corrupt Officials
Corruption Risk will start at 50%. Doesn't appear on Mega Brutal. | |
Creative Accountants
Excess funds over $18 diminish over time. Becomes more noticeable when having more than $20. | |
Crumbling Buildings
Government structures are 70% less resilient against insurgent attacks. | |
Dirt Road Potholes
Dirt road initiatives become significantly more expensive. | |
Economic Illiteracy
Economic initiatives become significantly more expensive. Economic Initiatives include Vocational Training, Land Rights and Export Agencies. | |
Engineers Striking
Electrical initiatives are significantly more expensive. | |
Extended Deployment
Coalition deployment extended by +60%, but cannot be extended further. This does not stack with advisor Military Recruiter. | |
Existing Operation
HQ already established in a predetermined zone and 4 random Civilian (non-Infrastructure) Initiatives already funded. The HQ is placed on a main road or highway. | |
Garrisons Striking
Garrison initiatives becomes significantly more expensive. | |
Hardliners
Peace negotiations will be 75% slower. | |
Highway Potholes
Highway initiatives become significantly more expensive. | |
Hydrological Illiteracy
Water initiatives are significantly more expensive. | |
Hyperinflation
Inflation will rise +40% faster. | |
Inaccessible Terrain
Garrisons cannot be built in remote zones. The feature is overridden by Targeted Construction and Government Takeover. | |
Informants Striking
Intel Gathering initiatives are significantly more expensive. Affects costs of District Representatives, Regional Census and Drones. | |
Judges Striking
Anti-Corruption initiatives are significantly more expensive. All Anti-Corruption initiatives costs 10$ more. Doesn't appear on Mega Brutal. | |
Main Road Potholes
Main Roads initiatives are significantly more expensive. | |
Military Illiteracy
National soldiers costs significantly more to train. Costs of Warlord' National Soldiers are unaffected. | |
Military Tradition
National soldiers training duration reduced by 60% but their combat strength is reduced by 20%. | |
Outreach Illiteracy
Outreach initiatives are significantly more expensive. | |
Pilots Striking
Airstrikes are significantly more expensive. | |
Policy Illiteracy
International initiatives are significantly more expensive. Affects costs of Coalition soldiers, Foreign Relation Office, and International Assistance. | |
PR Illiteracy
PR initiatives are significantly more expensive. | |
Priority Concern
Locals in this region have a significant concern to be addressed. Concerns will mostly be the same for zones across the region. | |
Production Breakdown
Production initiatives become significantly more expensive. Affects costs of Development Bank, Commercial Support and Industrial Support. | |
Pure Minds
Funding education initiatives decreases corruption risk. Remains disabled and banned from Campaign mode. | |
Regional Dialect
Intel collection will be 50% slower. | |
Regional Survey
Start the game with full intel. Specialist and Tank Attachments cannot spawn in Zones with full Intel, meaning Regional Survey effectively prevents any Specialist and Tank Attachments from spawning at all. 50% chance of occurring relative to other minor map features | |
Regional Watchdog
Start with an anti-corruption team. | |
Scouts
Soldiers scout intel in neighboring zones. Scouts doesn't reveal Insurgent Camps on its own. | |
Security Illiteracy
Security Initiatives become significantly more expensive. | |
Teachers Striking
Education initiatives become significantly more expensive. | |
Telecom Breakdown
Telecoms are significantly more expensive | |
Trade Illiteracy
Trade initiatives are significantly more expensive. Affects Livestock Development, Crop Development and Agricultiral Logistics. | |
Translators Striking
Soldier outreach initiatives are significantly more expensive. Affects Soldier intel gathering and civil assisting Initiatives. | |
Unreliable Funding
Income will be significantly more inconsistent. | |
Urban Warzone
Suffer ongoing loss to reputation when insurgents control cities or towns. The feature activates when Insurgency is rumoured. 50% chance of occurring relative to other minor map features | |
Vulnerable Embassy
Places 1 embassy. Destruction of a critical structure in this region will result in an instant game over. |
Trivia
- The National Surge map feature has a 50% chance of occurring relative to other major map features yet the Coalition Surge map feature has a 100% chance of occurring relative to other major map features. This is because National Soldiers still retain their primary issues of overall efficiency (extreme training times, additional corruption, long travel times, low combat strength) for the arguably marginal advantage of staying permanently, especially if the General isn't in play.
- Map features block conflicting tactics and features from occurring. For example, the Coalition Surge map feature prevents the Military Tradition map feature from occurring, as well as the Overwhelming Force insurgent tactic, Military Illiteracy map feature, and Advisory Role map features in Weekly Challenges.
- For Map features that increase cost, the base cost of initiatives increase follow by this formula: