Government Initiatives
Government Initiatives are the second type of the three initiative categories in Rebel Inc., with the other two being Civilian Initiatives and Military Initiatives. These initiatives are about dealing with the bureaucracy and international relations.
To view all government initiative statistics, see the Statistics section.
Outreach Branch[edit | edit source]
Outreach Initiatives provide a way to make roll-out time of initiative faster.
Icon | Price | Name | Description | Notes |
---|---|---|---|---|
$3 | Outreach Office | Establish a team to identify ways for the Operation to engage efficiently with different parts of the region. | Adds 1 additional Outreach Team to roll out Initiatives in the region. | |
$6 | Remote Outreach I | Send dedicated teams to hard-to-reach zones to ensure the benefits of Civilian Initiatives reach them. | Adds 2 additional Outreach Teams to roll out Initiatives in Remote Zones.
Increase Initiatives construction speed on Remote Zones by 4%. | |
$13 | Remote Outreach II | Increase the capacity of your focused Remote Outreach teams. | Adds 4 additional Outreach Teams to roll out Initiatives in Remote Zones.
Increase Initiatives construction speed on Remote Zones by 7%. | |
$4 | Rural Outreach I | Send dedicated teams to agricultural zones to ensure the benefits of Civilian Initiatives reach them. | Adds 1 additional Outreach Team to roll out Initiatives in Rural Zones.
Increase Initiatives construction speed on Rural Zones by 5%. | |
$11 | Rural Outreach II | Increase the capacity of your focused Rural Outreach teams. | Adds 3 additional Outreach Teams to roll out Initiatives in Rural Zones.
Increase Initiatives construction speed on Rural Zones by 10%. | |
$3 | Urban Outreach I | Send dedicated teams to built up towns and cities to ensure the benefits of Civilian Initiatives reach them. | Adds 1 additional Outreach Team to roll out Initiatives in Urban Zones.
Increase Initiatives construction speed on Urban Zones by 5%. | |
$7 | Urban Outreach II | Increase the capacity of your focused Urban Outreach teams. | Adds 3 additional Outreach Teams to roll out Initiatives in Urban Zones.
Increase Initiatives construction speed on Urban Zones by 10%. |
Anti-Corruption Branch[edit | edit source]
Anti-Corruption Initiatives slowly decrease corruption by reducing corruption risk. There are two types of anti-corruption methods:
- Anti-Corruption Teams - reduces Corruption Risk gradually over time and make it less likely to increase Corruption when responding to events.
- Effective Procurement - decreases Corruption Risk gained from initiatives by 10%.
- Corruption Purges - reduces Corruption by a set value whilst increasing the prices of all initiatives.
All anti-corruption initiatives (except for Effective Procurement) also increases Global Support Level by 1.00 and reduces Global Hostility Level by 1.00.
Icon | Price | Name | Description | Notes |
---|---|---|---|---|
$11 | Anti-Corruption I | Set up a basic hotline and website reporting system, so that victims of corruption can report abuses of power, such as bribery and nepotism | Each initiative adds 1 Anti-Corruption Team. | |
$11 | Anti-Corruption II | Begin publicly viewable Corruption trials to allow civilians and the media to view [Operation Name]'s efforts to bring corrupt individuals to justice. | ||
$12 | Anti-Corruption III | Set up a dedicated undercover investigation Team with powers to impose on-the-spot fines against corrupt individuals. | ||
$12 | Anti-Corruption IV | Ban high value currency denominations in a wide spread demonetisation scheme. | ||
$3 | Effective Procurement | Put good people and proper mechanisms in place to clean up procurement channels and make it harder to skim money off the top of deals and contracts. | Reduces Corruption Risk by 3% and reduces Corruption Risk gained when funding Initiatives by 10%.
Increases Civilian Initiatives' costs by 10%. | |
$12 | Corruption Purge I | Order public naming and shaming of key individuals suspected of major corruption offences and cancel all business contracts with them. | Multiplies already existing Corruption Risk by 0.85.
Increases Civilian Initiatives' costs by $1. | |
$22 | Corruption Purge II | Immediately freeze the assets and accounts of key individuals suspected of major corruption offences and prosecute them. | Multiplies already existing Corruption Risk by 0.80.
Increases Civilian Initiatives' costs by $1. |
Local Security Branch[edit | edit source]
Security Initiatives increase zone security, making it harder for Insurgents to capture zones.
$1 Local Militia
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 7.0%
Hire and arm local untrained citizens in order to keep the peace. | |
$13 Local Police Recruitment
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 6.0%
Recruit new police officers and train them in contemporary policing techniques and standards. | |
$15 Local Police Expansion
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 6.0%
Bring in international policing specialist trainers and provide better equipment and weapons. |
Intel Branch:[edit | edit source]
$8 District Representatives
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.0%
Assign the Operation's representatives to individual zones so that they can work with community leaders and gather reliable information on what is going on. | |
$11 Regional Census
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.0%
Collate detailed social-political data on the populations of zones. |
PR Branch[edit | edit source]
$11 PR & Media Office
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.0%
Establish PR & media teams to clearly communicate the Operation's achievements in the region, control messaging and counter attempts to stir up discontent. | |
$8 Strategic Communications
Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.5%
Use electronic media, cell phones and radio to empower conversation amongst locals and rapidly communicate news to the region. |
Politics Branch[edit | edit source]
$10 Foreign Relations Office
Inflation Gain 1.0; Inflation Sensitivity 0.5; Corruption Risk 4.0%
Develop diplomatic contacts and relationships. Engage with rival foreign countries to reduce their support for the Insurgents. | |
$7 Democratic Transition
Inflation Gain 0.5; Inflation Sensitivity 1.0; Corruption Risk 1.0%
Openly commit to democratic elections. Establishing a successful democracy will significantly boost your Reputation over time. | |
$6 Universal Justice
Inflation Gain 0.5; Inflation Sensitivity 0.1; Corruption Risk 0.0%
Publicly pledge to apply justice evenly and fairly. Everyone must be accountable for their actions, no matter how powerful they are. | |
$6 International Assistance
Inflation Gain 0.3; Inflation Sensitivity 0.3; Corruption Risk 2.0%
Request help from global charities and NGOs. |
Situation-Specific[edit | edit source]
Some situations have their own special initiatives.
$1 Bank Reserve Increase
Inflation Sensitivity 0.0; Corruption Risk 0.0%
Economist orders banks to increase their reserve ratios so that they are required to hold more money. | |
$1 Non-Essential Spending Freeze
Inflation Sensitivity 0.0; Corruption Risk 0.0%
Economist orders a review of all Government spending and freezes it where possible. |
$2 Compulsory Work
Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
Warlord orders militia to force unlucky locals to work for {operation} for free. | |
+$12 Civilian Shakedowns
Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
Warlord orders militia to conduct surprise inspections and seize any 'contraband' found. | |
$0 Blackmail Journalists Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
Warlord orders militia to blackmail journalists and make them write positive stories about the operation. |
$4 Martial Law
Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
General orders direct military control to try and restore calm and confidence in {operation}. |
Bribe Insurgents
Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
Smuggler offers insurgents money to stop fighting the operation. | |
Temporary Crackdown Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
Smuggler orders the arrests of some of his competitors. Treat the symptoms, not the cause.. |
+$12 Print Money
Inflation Sensitivity; Corruption Risk %
Banker orders the printing of vast sums of money to provide funds for the operation. | |
Hire Lobbyists Inflation Gain; Inflation Sensitivity; Corruption Risk %
Banker hires political lobbyists to highlight all the great work the operation is doing. |
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Hire Experts - Request deployment of a team of Development Experts. Experts roll out Initiatives in specific zones. They will even roll out Initiatives that [Operation Name] hasn't funded yet (at a cost). - Quickly rolls out initiatives in the region they are in. Spends $1 to roll out unfunded initiatives when all funded initiatives have been rolled out, discounting that initiative by $1 (can be free as long as inflation is 0), prioritizing the local concerns of the region. Prevents the Azure Dam from degrading. | |
Project Managers - Add dedicated Project Managers to the Experts team, letting the Experts themselves focus on getting the job done. Speeds up roll out of Initiatives in the targeted zone. | |
Unofficial Procurement - A more 'relaxed' approach reduces the amount of red tape surrounding unfunded Initiatives. When your Experts roll out Initiatives that haven't been funded yet, they increase Corruption Risk instead of costing money. [+0.02 corruption] | |
ATV Transport - Provide your Experts with dedicated All Terrain Vehicles for equipment and personnel transportation. Increases movement speed for Experts. |
Dam Construction - Begin construction efforts to restore the dam in the region. Convoys will drive through the region to bring equipment and materials to the dam site. Cost increases depending on the state of dam when work begins. | |
Local Employment Drive - Hire locals from the region to join the team of external contractors working on the dam. Increases Support Level across the region. | |
Extended Convoys - Negotiate contracts with vehicle manufacturers to provide more trucks and increase the size of Convoys bringing supplies to the dam. Convoys provide more supplies to the dam upon arrival.
| |
Armoured Convoys - Fund heavy steel armour-plating for Convoy trucks. Convoys take 20% less damage and move less slowly when under attack from Insurgents. |
Counter-Narcotics - Establish a department responsible for combatting the Opium Trade. Prevent new Poppy Fields from appearing in stable zones. Soldiers will destroy Poppy Fields. | |
Employment Support Programme - Provide poppy farmers with alternative livelihoods through job creation, sustainable crops and retraining. Poppy Field destruction no longer makes locals hostile. Costs money per field. Each Poppy Field that was destroyed before funding this initiative will make it more expensive. | |
Opium Crackdown - Orchestrate a region-wide surge, raiding suspected opium processing facilities. Temporarily reduce Opium Production. Gain 1 Reputation. | |
Enhanced Surveillance - Outfit surveillance drones with state-of-the-art multi-lense cameras. Drones upgraded to scan multiple zones at once. |
Unused[edit | edit source]
Unused initiatives. Note that the construction initiatives are different than the Azure Dam construction initiatives.
[Structure Name] Construction - Begin construction efforts on the [Structure Name] in the region. Convoys will drive through the region to bring equipment and materials to the [Structure Name]. Cost increases depending on the state of [Structure Name] when work begins. | |
Local Employment Drive - Hire locals from the region to join the team of external contractors working on the [Structure Name]. Increases Support Level across the region. | |
Extended Convoys - Negotiate contracts with vehicle manufacturers to provide more trucks and increase the size of Convoys bringing supplies to the [Structure Name]. Convoys provide more supplies to the [Structure Name] upon arrival. | |
Armoured Convoys - Fund heavy steel armour-plating for Convoy trucks. Convoys take less damage and move less slowly when under attack from Insurgents. | |
Counter-Narcotics - Openly commit to tackling rampant drug production and trafficking. Gains Authority, and decreases Insurgent strength, but loses local Government Support Levelers. You will also have make sure you deliver on your promises. | |
Natural Resource Exploitation - The region has abundant natural resources, though not the means to bring them to market. Unlocks Natural Resource Exploitation decisions, potentially increasing Authority.
| |
Fake Money Bribes - Direct executives to regularly pay Insurgent bribes with fake money. Sometimes bribes cost no money at the cost of corruption. |
Statistics[edit | edit source]
Name | Global
Support |
Global
Hostility |
Corruption | Base Cost |
---|---|---|---|---|
Effective Procurement | 0 | 0 | -0.03 | 3 |
Anti-Corruption 1 | 1 | -1 | 0 | 11 |
Anti-Corruption 2 | 1 | -1 | 0 | 11 |
Anti-Corruption 3 | 1 | -1 | 0 | 12 |
Anti-Corruption 4 | 1 | -1 | 0 | 12 |
Corruption Purge 1 | 1 | -1 | 0 | 12 |
Corruption Purge 2 | 1 | -1 | 0 | 22 |
Democratic Transition | 1 | 0 | 0.01 | 7 |
Universal Justice | 3 | -1.5 | 0 | 6 |
Unofficial Procurement | 0 | 0 | 0.02 | 1 |
Regional Census | 0 | 0 | 0.03 | 11 |
District Representatives | 1* | -1* | 0.04 | 8 |
Foreign Relations Office | 0 | 0 | 0.04 | 10 |
International Assistance | 0 | 0 | 0.02 | 6 |
PR & Media Office | 0 | 0 | 0.04 | 11 |
Strategic Communications | 0 | 0 | 0.045 | 8 |
Outreach Office | 0 | 0 | 0.03 | 3 |
Remote Outreach 1 | 0 | 0 | 0.05 | 6 |
Remote Outreach 2 | 0 | 0 | 0.07 | 13 |
Rural Outreach 1 | 0 | 0 | 0.04 | 4 |
Rural Outreach 2 | 0 | 0 | 0.06 | 11 |
Urban Outreach 1 | 0 | 0 | 0.03 | 3 |
Urban Outreach 2 | 0 | 0 | 0.05 | 7 |
Local Police Recruitment | 2* | -1* | 0.06 | 13 |
Local Police Expansion | 2* | -1* | 0.06 | 15 |
Local Militia | -1* | 3* | 0.07 | 1 |
Non-essential Spending Freeze | -2 | 1 | 0 | 1 |
Bank Reserve Increase | 0 | 0 | 0 | 1 |
Martial Law | 0 | 0 | 0 | 4 |
Print Money | -1 | 1 | 0 | -12** |
Hire Lobbyists | 0 | 0 | 0 | 9 |
Bribe Insurgents | 0 | 0 | 0 | 12 |
Temporary Crackdown | 0 | 0 | 0 | 5 |
Compulsory Work | -3 | 3 | 0 | 2 |
Civilian Shakedowns | -2 | 4 | 0 | -12** |
Blackmail Journalists | -1 | 4 | 0 | 0 |
Hire Experts | 0 | 0 | 0 | 6 |
Project Managers | 0 | 0 | 0 | 6 |
ATV Transport | 0 | 0 | 0 | 5 |
Tank Justice | -3 | 3 | 0 | 0 |
Dam Construction | 0 | 0 | 0.04 | 15 |
Local Employment Drive | 4 | -2 | 0.06 | 4 |
Extended Convoys | 0 | 0 | 0.03 | 8 |
Armoured Convoys | 0 | 0 | 0.01 | 10 |
Opium Crackdown | 0 | 0 | 0.1 | 2 |
Counter-Narcotics | 0 | 0 | 0.01 | 5 |
Employment Support Programme | 0 | 0 | 0.02 | -1** |
Enhanced Surveillance | 0 | 0 | 0.02 | 6 |
* Increases local support/hostility level rather than global support/hostility.
** Gives back money when not taking inflation or other cost modifiers into account
Trivia[edit | edit source]
- Despite the fact that the destruction of the Local Militia initiative would increase Support Level in a zone, the Regional News will still say "Insurgents reduce Support Level in [zone name]" when the initiative is destroyed by insurgents (as is the case with all other initiatives).
- It may be questioned why the Local Militia initiative decreases support, it's because they do not have the etiquette or are trained to handle locals as proper as police units as militia units could do questionable acts sometimes in real situations.
- you cant get "uncivilian" achiviement funding international assitence