Advanced Tips
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This page lists useful tips for Brutal and Mega-Brutal difficulties.
It is highly recommended to consult Beginner Tips as this page builds on to those tips.
General tips
- To summarize, the goal of the game is to stabilise zones and contain the Insurgents.
- Ensure Corruption Risk (and by an extent, Corruption) remains below 45% — too much and it will reduce your reputation.
- Keep inflation down (at most 15%).
- If possible, ensure your reputation is at least 40.
- There are two ways to do stabilisation:
- farming supporters (via Development Initiatives)
- farming hostile degeneration (via Service Initiatives)
Governor
- The Smuggler and the Economist are the best governors to use on most maps:
- The Smuggler can reduce National Soldiers' training time, get money by simply having said soldiers, and can earn extra money from Corruption.
- The Economist can recieve the year's budget in advance, and can quickly reduce inflation on a pinch. This can allow you to buy several Coalition Soldiers quickly.
Advisors
- Choosing the right Advisors is crucial for making the game easier. See Strategy Guide:Advisor builds for additional information.
Early game
These tips are in addition to the Beginner Tips page.
- Pick your HQ zone with main road/highway access near the center of the map; this will reduce your units' travel time and increase Accessibility.
- Choose a specific initiative build order, as it will help you stabilise zones faster.
- You should try to focus on stabilising your HQ zone; make sure to respond to Local Concerns as quickly as possible.
Mid-game
- Stay on the lookout for question marks (camps), especially in remote zones, and try to preemptively find the [camp before insurgents spawn. Early on, camps will typically spawn Insurgents in neighboring zones, not in the zone they're in.
- If you haven't already, buy Roads. They help in both reducing your Soldier's travel time and speed up Initative roll-out.