From Rebel Inc. Wiki
Insurgency initiatives are a fourth initiative category. This initiative category is exclusive to Rebel Inc. Escalation multiplayer in which you must destabalize the opponents region.
Insurgents
Insurgent Funding
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$4 Insurgency Funding I
Inflation Sensitivity 1.5; Inflation Gain 2.5; Corruption Risk +2.5%
- Increase Insurgent Capability value by 2.
Slightly increase Insurgent Capability and Camp charge speed.
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$6 Insurgency Funding II
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +2.5%
- Increase Insurgent Capability value by 3.
- Slightly increase Insurgent Camps charge speed.
Slightly increase Insurgent Capability and Camp charge speed.
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$7 Insurgency Funding III
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +2.5%
- Increase Insurgent Capability value by 4.
- Slightly increase number Insurgent Camps by 0.1.
- Increase Insurgent Camps charge speed.
Increase Insurgent Capability and Camp charge speed.
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$7 Insurgency Funding IV
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +2.5%
- Increase Insurgent Capability value by 5.
- Slightly increase number Insurgent Camps by 0.2.
- Increase Insurgent Camps charge speed.
Increase Insurgent Capability and Camp charge speed.
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$8 Insurgency Funding V
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +2.5%
- Increase Insurgent Capability value by 6.
- Slightly increase number Insurgent Camps by 0.3.
- Increase Insurgent Camps charge speed.
Significantly increase your Insurgent Capability and Camp charge speed
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$4 Soviet Bunkers
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +2%
- Make Insurgent Camps take 60% less damage from airstrikes.
Insurgent camps take multiple airstrikes before being destroyed.
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$6 Long Range Attacks
Inflation Sensitivity 2; Inflation Gain 2; Corruption Risk +2%
Allow Insurgent Deployments up to 2 Zones away from an Insurgent Camp.
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$2 Minefield I
Inflation Sensitivity 1; Inflation Gain 0.5; Corruption Risk +1%
Unlock a Minefield, use in the 'Uplink' screen. Creates a Minefield in the zone that significantly increasing Soldier travel time.
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$2 Minefield II
Inflation Sensitivity 1; Inflation Gain 0.5; Corruption Risk +1%
Unlock a Minefield, use in the 'Uplink' screen. Creates a Minefield in the zone that significantly increasing Soldier travel time.
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$2 Minefield III
Inflation Sensitivity 1; Inflation Gain 1; Corruption Risk +1%
Unlock a Minefield, use in the 'Uplink' screen. Creates a Minefield in the zone that significantly increasing Soldier travel time.
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Insurgent Supporting
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$5 Rapid Assault 1
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +1%
- Reduce maximum security of opponent region by 20%.
Increase the speed that Insurgents capture Zones.
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$8 Rapid Assault 2
Inflation Sensitivity 2; Inflation Gain 2; Corruption Risk +2%
- Further decrease maximum security of opponent region from 20% to 40%.
Significantly increase the speed that Insurgents capture Zones.
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$8 Ambush I
Inflation Sensitivity 1.5; Inflation Gain 2.5; Corruption Risk +3%
Unlock an Ambush, use in the 'Uplink' screen. Deploys Insurgents in a zone.
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$15 Ambush II
Inflation Sensitivity 1.5; Inflation Gain 3.5; Corruption Risk +4%
Unlock an Ambush, use in the 'Uplink' screen. Deploys Insurgents in a zone.
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$35 Ambush III
Inflation Sensitivity 2; Inflation Gain 2.5; Corruption Risk +4%
Unlock an Ambush, use in the 'Uplink' screen. Deploys Insurgents in a zone.
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$2 Garrison Sabotage I
Inflation Sensitivity 1; Inflation Gain 1.5; Corruption Risk +2%
Unlock a Garrison Sabotage, use in the 'Uplink' screen. Destroys a Garrison in the zone.
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$3 Garrison Sabotage II
Inflation Sensitivity 1; Inflation Gain 1.5; Corruption Risk +2%
Unlock a Garrison Sabotage, use in the 'Uplink' screen. Destroys a Garrison in the zone.
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$3 Garrison Sabotage III
Inflation Sensitivity 1; Inflation Gain 2; Corruption Risk +2%
Unlock a Garrison Sabotage, use in the 'Uplink' screen. Destroys a Garrison in the zone.
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Insurgent Structures
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$2 Caves I
Inflation Sensitivity 1.5; Inflation Gain 2; Corruption Risk +1%
Unlock a Cave, use in the 'Uplink' screen. Creates a Cave in a zone which Insurgents can occupy.
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$2 Caves II
Inflation Sensitivity 1; Inflation Gain 0.5; Corruption Risk +1%
Unlock a Cave, use in the 'Uplink' screen. Creates a Cave in a zone which Insurgents can occupy.
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$2 Caves III
Inflation Sensitivity 1; Inflation Gain 0.5; Corruption Risk +1%
Unlock a Cave, use in the 'Uplink' screen. Creates a Cave in a zone which Insurgents can occupy.
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$3 Tunnel Network I
Inflation Sensitivity 1; Inflation Gain 1.5; Corruption Risk +2%
Unlocks two Tunnels, use in the 'Uplink' screen. Creates a Tunnel in a zone, Insurgents can move or flee from a Tunnel to any other Tunnel.
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$10 Tunnel Network II
Inflation Sensitivity 1; Inflation Gain 1.5; Corruption Risk +2%
Unlock a Tunnel, use in the 'Uplink' screen. Creates a Tunnel in a zone, Insurgents can move or flee from a Tunnel to any other Tunnel.
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